The passionate creators bringing ARDEM to life
Creative Director
Phillip is responsible for defining the creative vision and guiding the game from concept to playable reality. In his free time, he enjoys outdoor adventures, especially canoe trips in Sweden and survival activities. He enjoys playing systemic sandbox games like Project Zomboid and Space Engineers.
Technical Director
Programmer, with a passion for complex and scalable multiplayer systems. My drive for building resilient systems is matched only by my love for nature—spending my free time hiking through the woods with my dog.
Lead Level Designer
Alex focus is to set the visual style and ensure its consistency during the development. His favourite games are DayZ, Space Engineers and Oblivion.
Leveldesigner
Michel. Level Designer. Hobbys: Hiking, Sports, 80s related Stuff. Games: Zomboid, Elden Ring, The last of Us.
Unreal Engine Specialist & Web Developer
I am responsible for the engine as an Unreal Engine Specialist and support the developer and level design teams. In addition, I program the web applications. My hobbies include gaming, such as DayZ, as well as sports.
Social Media Marketer
Social Marketer - Enjoys Cinematography, and traveling to Europe. The first game obsession began with DayZ.
Access our comprehensive press kit with media assets, fact sheets, logos, and screenshots for coverage and promotional use.
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