Loading...

Meet the Team

The passionate creators bringing ARDEM to life

Leadership

Phillip Albrecht

Phillip

Creative Director

Phillip is responsible for defining the creative vision and guiding the game from concept to playable reality. In his free time, he enjoys outdoor adventures, especially canoe trips in Sweden and survival activities. He enjoys playing systemic sandbox games like Project Zomboid and Space Engineers.

Simon Suckut

Simon

Technical Director

Programmer, with a passion for complex and scalable multiplayer systems. My drive for building resilient systems is matched only by my love for nature—spending my free time hiking through the woods with my dog.

Team

Alexander Seiling

Alexander "Dini"

Lead Level Designer

Alex focus is to set the visual style and ensure its consistency during the development. His favourite games are DayZ, Space Engineers and Oblivion.

Michel Ott

Michel "Otti"

Leveldesigner

Michel. Level Designer. Hobbys: Hiking, Sports, 80s related Stuff. Games: Zomboid, Elden Ring, The last of Us.

Timothy Vida

Timothy "Tim"

Unreal Engine Specialist & Web Developer

I am responsible for the engine as an Unreal Engine Specialist and support the developer and level design teams. In addition, I program the web applications. My hobbies include gaming, such as DayZ, as well as sports.

Ruslan Keyser

Ruslan "Roos"

Social Media Marketer

Social Marketer - Enjoys Cinematography, and traveling to Europe. The first game obsession began with DayZ.

Contact

Inquiries

[email protected]

Press and PR

[email protected]

Press Kit

Access our comprehensive press kit with media assets, fact sheets, logos, and screenshots for coverage and promotional use.

View Press Kit